There were some objects there that due to either the flat plastic colours or the rather dull Unity-basic esque lighting.I couldn't see. Those crates are really really blending in with the stone in this level, and even some things such as mines and some enemies don't quite pop in a way that makes them.I wont say obvious but more visible. No positive feel it just.feels flat.ģrd: I will say this time and time again but COLOUR. Not wont mix as well with Crash 2's design.Ģnd: Some of the animations (Getting crystals, breaking a Nitro Box, entry and exit to a level) look.less impressive? There's no oomph. So Ive reviewed the footage considerably and.I'm still really not impressed.įirst, when Crash jumps up steps he looks heavy but from what Ive heard from those who have played it, he still feels like he did in Crash 1: i.e.
I know its a step up but I really can't say its looking 'Ace'.
Like I said, I know that 'fans' will still buy this for the nostalgia etc but I could easily see this releasing on last gen with just a drop in resolution to 720p, releasing on Switch at the same resolution/frame rate - at least in docked as obviously the handheld only has a 720p screen. Maybe that's part of the reason its coming out relatively soon - that they kept the artstyle more 'simple' by modern standards to be able to get it out so quickly. I know its a great improvement over the original but it really could have been 'better' than its currently looking. You can't say that they approached that as re-imagining or just ported it up and bumped the resolution. They could have approached it in a similar way to MWr which looks incredible yet still plays identically to the original. Essentially rebuild it as if it was made for this generation. Make Crashes fur look less blurry and more like 'fur' (look at Horizon's Hair/beards for example), make his trousers look more like 'denim' (or whatever fabric they are meant to be), add more textures to the walls, rocks etc so they don't look quite so 'flat'. I know it was more a 'reimagining' but considering Crash is being rebuilt from the ground up using the originals as a template, I really thought they could do more. The reason I mentioned R&C was because of the more 'cartoon' nature of that game compared to something like Horizon or Uncharted which aims more towards the realistic side. The 'effects' such as lighting etc are not exactly the same standards we see in other remasters on this generation - you think of the god rays for example in Skyrim. When you look at the main pic, the ground looks quite basic, the walls and vegetation too.
Fri 10th Mar I didn't mean it negatively at all but merely saying that it doesn't look better than I would expect had it been made for PS3 and I wouldn't be surprised if it comes to Switch.